World Grand Prix 2019 DAY2
Vote from here !
アーティスト名 ▶︎ ktym (ケイティワイエム)
連絡先 ▶︎ email@example.com
使用ツール ▶︎ Procreate / Photoshop
職業 ▶︎ イラストレーター / デザイナー
出身 ▶︎ 大阪
Artist name ▶ ktym (Katie Wyem)
Contact ▶ firstname.lastname@example.org
Tools use ▶ Procreate / Photoshop
Occupation ▶ Illustrator / Designer
From ▶, Osaka
There was a time when I was drawing only the character parts single-mindedly, and i am good at character illustrations.
I want to express myself comfortably, so I'm trying to express various things, such as color and touch.
While working on a wide range of freelance activities, including book illustrations, advertising cartoons, event visual creation, and product illustrations and design creation, he is also studying expressions within a 20-minute time limit, including YouTubers, artist training, and human limits, as a limit instructor.
Enthusiasm for Remitz ▶
At Limits, I met myself i had never known before, sweated, worked hard, and felt frustrated, and i learned that it was more fun than that.
When you get into the process of feeling, you feel like you're running around in a picture as your expression bursts out of the theme and time limits, and your hands move without permission.
I want other artists to experience it, and I want to convey the fun to more people.
With that in my thoughts, I continue to play limits.
Points you want to see ▶
It's so easy when you're drawing people, look and see! It becomes a feeling.
I'm also studying concept art because I want to express the depth of the scene well, so I want you to feel the feeling of the atmosphere.
Vote from here !
Anthony Jones comes from small beginnings. Raised in a military family he traveled throughout the states and landed in Barstow California. There he learned how boredom and isolation would lead to greater ambitions and drive to do more. That’s when he decided to leave the small town and try his hand at something bigger. Concept art for video games and movies.
Starting in 2007, he would land his first real jobs working as a concept artist and soon grow to bigger and better opportunities. He would grow a lot in the industry and his ambition would lead him to work on such projects like the God of War franchise, Magic the Gathering, X-Men Days of Future Past and for companies like Blizzard, Paramount, Insomniac Games and many more.
But that very ambition also lead to many mistakes and failures which drove him to try to be more helpful for his industry and teach younger artists to do better than himself. So he began to teach online tutorials and mentor-ships to try to help as many people as possible. He does it under his artist alias ‘Robotpencil’ and to this day it is still the very thing he loves to do the most. And he tries to stay sharp by doing freelance for both large and small companies. From AAA titles to small indies.
As a pass time, he began to learn programming and making his own games, in hopes to teach others how to make their own creations and potentially be lucrative in their own right. Regardless of how small their beginnings may be!